I've been using Andyfall for most of those years - it does change some stats for weapons and predefined classes (I had to revert Overlords to vanilla Battlemages to survive LOL - have not been able to find any "more and varied enemies" apart from that abomination), it changes the sprite for the guards into mounted knights (that's the only mounted enemy I know about), and it also fixes the Dunmer sprites in Castle Wayrest. Wow Xarnac, you sound as if you were one of those oldschool modders - are you? =)Īlright, I have no experience with skills going over 100 or lycanthropy (that would be Werefall?) - I've been playing for over a decade, but not as a power gamer, more RP-oriented. gameplay? Andyfall alone was more than just "cosmetic" or a few stat changes. You still will be able to die if you pass out in a dungeon, so watch out for the stamina meter (it decreases with time and effort exerted) and find places to rest or use magic.Īdding more and varied enemies and mounted enemies - as well as expanding mounted combat - doesn't affect gameplay? Allowing you to naturally go over 100 skill or reworking Lycanthropy and making it more in depth doesn't affect gameplay? Unofficial patches that fix gameplay that were never fixed by Beth, doesn't affect.
It's a great weapon.Īnd, if all else fails, use an invulnerability cheat // learn how to enable them here: //. When answering the background questions, select the ebony dagger as the present. If you are going for a magic user, select at least 1.5x in intelligence for spell points in Advantages. get the in-light version if you intend to practice magic skills against a wall - then you can do it outside in town during daylight, but you will be safe in dungeons // Don't bother with spell absorption, it can easily kill you if the absorbed magic overflows your limits. Want to stand better against humans? Select "bonus to hit: humanoid". Select "immune to magic" in Advantages (this should protect you from just about everything which is not a melee weapon, diseases included - the Altmer have no disease-related racial bonus in TESII). This will lower the difficulty dagger and not affect your character (overridden by the racial immunity). Playing an Altmer? Tick "critical weakness to paralysis" in Disadvantages. You are not looking for mods, I mean (they're not meant to make the game easier, mostly prettier), but for a proper chargen guide.
Those are not the mods you are looking for, Tauryon.